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October 22
Pokémon X and Y

In the years between starting at the university and graduating, I bought very few video games, and played even fewer. I own a copy of Grand Theft Auto IV, but that played extremely poorly on my machine. I did subscribe to World of Warcraft at the very end of university, and although I've almost always had a handheld Nintendo system, but with the 3ds, I have used it more as a pedometer than for any other purpose.

I have acquired a few games for the 3ds since getting it, but none of them have really held my attention as long as any of the Pokémon games have. Pokémon's great because it's probably one of the closer things I've got on my 3DS to one of my favorite types of games from the PlayStation 2: Platformers and JRPGs. That's technically two types of games, but if any two types of games are better aligned with one another, it's those two.

Pokémon X and Y were therefore pretty exciting to me, because they are in a new region, and they're built for the Nintendo 3DS, unlike Pokémon Black/White and Black/White 2, which were built for the Nintendo DS and just happened to be playable on the 3DS. The use of the 3ds' additional computing power and graphics prowess make it really compelling visually, and I have been enjoying the new wireless communication options as well as the new and quite frankly pretty interesting storyline. In this particular game, I've actually been enjoying the traditional training and capturing aspects of the game more than I previously have, probably due to the new elements of the game that have come onboard.

The story is pretty interesting, and the world is propped up around your character's existence just a little bit more. For example, your character's mother is Grace, the famous Rhyhorn racer. In addition, the characters note the existence of the Unova region from the previous games, and actually make some pretty interesting anthropological observations about previous residents of both regions. (The suggestion in particular was in relation to some statues in one of the in-game landmarks.)

In the early days of Pokémon (when Gold/Silver and then later Crystal) came out, it was pretty easy to overlook that the game was developing some tropes pretty hard. In both sets of games, you're the only child of a single mother who is told to go to the Pokémon lab in town and then make a lap around the region. I hadn't played very many of the Pokémon games in between, at least up until the fifth generation with Black/White and Black/White 2, at which point I became painfully aware of the tropes that Pokémon was using over and over again. They're not bad, they are repetitive though, so it was nice to see some things mixed up.

Mega Evolution, Pokémon Amie, and Super Training are also interesting aspects of the game. I like that in Amie and Super Training; you can actually control stats like your Pokémon's happiness and EV train particular aspects of your Pokémon without doing things like fighting a hundred Dratinis in a row. Maybe it's just the fondness of being close to them now, but I also like the characters in this game a lot better. I think that the side-characters in X and Y are a lot more diverse in what stuff they're after. Your main "rival" is of course after the same goal you are, but the others have backed off. One is a dance enthusiast, which might make him the only person in the whole Pokémon universe whose primary interest isn't Pokémon, and the other is interested more in completing the Dex than actually becoming a master.

Up to this point, I'm actually not very far into the game. I'm just about to go in to get my third gym badge, but I'm okay with taking it slow. I've been training a full team of six and have been switching the team up after each gym. If anything of note comes up, I'll certainly post it here.

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